snes9x.ipherswipsite.comipher's WIP Page: SNES9x

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snes9x.ipherswipsite.com

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Title:ipher's WIP Page: SNES9x

Description:Emulation

Keywords:Super Nintendo,Emulation,ZSNES,WIP,ipher,SNES9x,VBA,FakeNES,SPC7110,Nintendo,Gameboy Advance,games...

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Website IP Address: 65.254.250.152
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Super Nintendo0
Emulation1
ZSNES1
WIP0
ipher1
SNES9x9
VBA0
FakeNES1
SPC71100
Nintendo0
Gameboy Advance0
games0

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MENU Home ZSNES 1.51 W | D | S FakeNES 1/28 W | S SNES9x 1.55 W | S | W64 Other NEWS News: SNES9x 1.57 through 1.60 are now available! I'm going to try and keep up with the SNES9x releases going forward! 1.60 links below. The rest will be added to the sidebar soon. 1.60 Download Links Windows 32-bit Windows 64-bit MacOS-X Libreto Libretro 64-bit Source Whats New Snes9x 1.60 General: Fixed subscreen blending with master brightness < 100%. Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed. Reverted an IPL map optimization that misses a weird edge case that caused The Great Battle III to lock up. Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks will not be affected by this. Save mipmap_input parameter with customized GLSL and slang shaders. Actually use mipmap_input parameter. Optimized subscreen math with help from Dwedit. Revert to measured APU clock speed instead of nominal speed. Fixes An American Tail. Fixed broken BPS patch support. (ArtiiP) Fixed MSU1 track restarting on load state. Win32: Changed window flags to allow NVIDIA cards to auto-enable exclusive fullscreen mode in OpenGL. Added a hidden option "DWMSync" that allows OpenGL to sync to the window manager while in windowed or borderless windowed mode. The automatic frame skip option no longer limits to 59.94Hz. Fixed bad icon scaling. Added a hacks dialog to enable settings for older hacks to run. libretro: Added ability to use Satellaview data in same directory as ROM. Fixed deviation from proper libretro spec. Added option to use the software NTSC filter. (stellarporter) GTK: Added icons to the entries to clear binding assignments. Fixed overlap in xBRZ multithreading. Changed glFenceSync option to an OML_sync option that works better. Fixed accumulation of partial pixel data on mouse motion when we update the mouse position more than once per frame. Allow one key to be bound to many controller buttons on the same controller. Force menu and button icons. Add the view menu to right-click when SNES mouse isn't used. Remove unused status bar option. Startup background can be changed in snes9x.conf. Improved PortAudio driver. Unix: Fixed sound output that broke with APU refactor. News: SNES9x 1.56 through 1.56.2 are now available! Full details are on the official forum topic 1.56.2 links below. The rest will be added to the sidebar soon. 1.56.2 Download Links Windows 32-bit Windows 64-bit Source Whats New Snes9x 1.56.2 Fixed IRQ corner case that caused Umihara Kawase's water to cover the whole screen. (BearOso) Adjusted IRQ timing slightly. Fixes Dragon Ball Z - Super Butouden 2. (BearOso) Clear WAI when IRQLine is active. Fixes Top Gear 3000. (BearOso) Fix reading the wrong tile data in mosaic drawing. Gets rid of glitch at top of FF6 battle transitions. (BearOso) Break a specific opcode into cycles. Fixes Little Magic. (BearOso) Win32: Don't mix garbage into the last line with NTSC filter. (OV2) Win32: Allow disabling scanlines in NTSC filter. (BearOso) GTK+: Added an undo load state option. (BearOso) GTK+: Fixed compilation on big-endian systems. (OV2) Win32, GTK+: Added integer scaling option. (BearOso) GTK+, Unix: Preserve current joypad state when rewinding. (BearOso) Snes9x 1.56.1 Automatic input rate now only works for close multiples of 60Hz. (BearOso) Win32: Cheats are now shown in the correct order in the list view. (BearOso) GTK+: Check for version greater than 3.22 when using GTK+ 3.(BearOso) GTK+: Don't resize code and description field in GTK+ 2. (BearOso) Snes9x 1.56 Increased the speed of SA1 emulation to match hardware more closely.  (BearOso) Fixed negative SA1 division                (BearOso, Jonas Quinn) Changed the location where we poll input to potentially reduce lag. (Brunnis, BearOso) Fixed the interlace fields being swapped after skipping frames (BearOso) More updates for BS-X support.              (LuigiBlood) Updated xBRZ to version 1.6.               (zenju, OV2) Added a DMA timing hack for rpgone's Koryu no Mimi  translation.(OV2) Updated HDMA to not update indirect addresses until after transfers are completed.(BearOso) Improved cheats support. This stores cheats in a human-readable and editable format as gamename.cht. Cheats are converted from the old format on load. They can be added in many different formats, but they will convert to the simple address=condition?byte format. Also, now included is mightymo's cheat database, and the ability to match a game and automatically load cheats from it.(BearOso, OV2) Don't reset a pending NMI on vblank end. Fixes Super Punch-Out.(furrykef) Redo NMI timing. Fixes Secret of Evermore (PAL).     (BearOso) Test for transparency before dithering on SuperFX. This  fixes some graphical artifacts in Star Fox.(RedGuy(yyy)) Change some of the SDD1 guesswork mapping. Fixes a Tales  of Phantasia hack.(BearOso) Return PPU1 MDR for reads of $2137 instead of CPU MDR.   Fixes Mario's Time Machine graphical glitch.(BearOso) Memset less memory for sprite calculations.        (Nebuleon) Don't spuriously update register 14 when running SuperFX. Fixes graphical glitches in Doom.(BearOso) Added a SuperFX clock modifier variable.         (BearOso) Write CPU MDR during some DMA and HDMA transfers. Fixes   Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.(BearOso) Calculate next IRQ time in advance instead of continously checking for it.(BearOso, OV2) Added some IRQ timing quirks. Fixes at least Marko's    Magic Football.(BearOso, OV2) Fixed wrong tile selection in offset-per-tile mode.    (BearOso) Advance the VRAM pointer even if VRAM writes at the time  are invalid.(kps501) Return 0x80 instead of 0xff in DSP1 simulation. Fixes    Powerfest '94 Mario Kart.(kps501) Initialize controllers on reset. Fixes Looney Tunes     B-Ball multitap.(kps501) Attached APU instruction tracer and made some additions   to debugging output.(BearOso) Fix line doubling in interlaced mode.           (kps501) Added support for M.A.C.S. rifle peripheral.       (kps501) Fixed a bug where the MSU1 channels were reversed.    (qwertymodo) Win32: Added dynamic rate control support for XAudio2   (OV2) Win32: Added different volume level configuration for    regular and turbo speed.(OV2) Win32: Added option to disable EPX scaling for messages  (OV2) Win32: Improve multi-rom loading.             (OV2) Win32: Add libpng and zlib dependencies as submodules for easier compiling from source.(qwertymodo, OV2) Win32: Fixed icon registration.              (OV2) Win32: Better support for running while unfocused.    (OV2) Win32: Changed icon.                   (BearOso) Win32: Report hidpi support.               (BearOso) Win32: Added mute hotkey and hotkeys for saving/loading   from file.(OV2) Win32: Disabled hotplugging in favor of a menu option to  reconfigure joysticks.(OV2) Win32: Added a reduce input lag option.          (BearOso) Win32: Added ability to use GLSLP shaders with OpenGL,   including a dialog to tweak custom parameters.(OV2) GTK+: Added dynamic rate control support for audio to    reduce buffer overflows and underflows.(BearOso) GTK+: Increased SDL requirement to version 2.0. This    improves joystick compatibility.(BearOso) GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso) GTK+: Added ability to start from a snapshot on the     command line.(julien2512) GTK+: Added automatic input rate handling.        (BearOso) GTK+: Use 16-bit 5-6-5 pixel format for better colors.  (BearOso) GTK+: Now disables the compositor in fullscreen mode.   (BearOso) GTK+: Changed icon.                    (BearOso) GTK+: Require libepoxy for OpenGL support.        (BearOso) GTK+: Add full compatibility with GLSLP shaders, with a   para...

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